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Phoneidoscope

Immersive Digital Art Installation

Phoneidoscope is an immersive virtual reality installation that questions the relationship between body movement and sound perception.

Participants are invited to experience a virtual sonic environment in which sounds and instruments reveal themselves progressively in the space all around them. By physically exploring this space, the user adapts her/his listening position, gravitating towards certain sounds, restructuring the musical space (and mix) in real time.

In this context, listening becomes a dynamical multimodal experience, intimately linked to action and motion: each experience reveals music under a unique perspective.

Developed by James Leonard & Paul Plouchard within Eptagon. Musical pieces for the installation were created specifically by the collective’s artists.

Events

Past and future representations of the installation:

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DN[A] 2018

Created and presented during the first edition of the DN[A] festival in Grenoble.

May 2018
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CRESSON

Presented during 40th anniversary of the CRESSON laboratory (Grenoble School of Architecture)

November 2018
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Transfo Festival

Public installation during Transfo 2019 Festival in Grenoble.

January 2019
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Modulations Festival

Installation in the Espace Larith art gallery during the Modulations festival in Chambéry.

March 2019
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Pléiades Festival

Week-long installation for the Pléiades Digital Arts Festival in Saint Etienne

November 2019
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Ciel Open Day

Modified version showcasing music from resident artists and live performance with cellist Alessandro de Cecco.

January 2020

Technical Aspects

The installation uses a Vive VR headset, connected to a virtual environment coded in Processing.

Audio spatialisation based on head position and rotation is handled with Max/MSP, using head-related transfer functions (HRTF) algorithms.

Sound sources are represented and animated in the virtual scene by physical models, driven by the audio.


©Eptagon 2020.
Developped by James Leonard.